This is a complemental website for the following article:
Christian Hoffstadt, Michael Nagenborg: A First Typology of Suicide-Depictions in Computer and Video Games. In: Arno Herberth, Thomas Niederkrotenthaler, Benedikt Till (Eds.): Suizidalität und Suizid in den Medien. Münster: Lit 2008.
Please note: All URLs have been validated on December, 13, 2007. Some of the web sites we refer to are archived in the wayback machine. In this cases we provide an additional link.
Definition "Permanent Death"/"Permadeath": External link to en.wikipedia.org - External link to wayback machine
The amateurvideo „Battlefield 2 Special Forces Warlord Kamikaze Style“ is showing different kamikaze sequences with vehicles in the game „Battlefield 2“ (Dice, 2005). - External link to the video at metacafe.com
The amateur video entitled „Greatest KAK Ever. Mortal Kombat Suicide“, which uses game sequences of a part of the „Mortal Kombat“-serial (Midway Games, 1992ff.) and challenges other players to commit suicide. - External link to the video at youtube.com
In the case of Tidus the respective Wikipedia-article discusses the end of the game within the scope of the game's world, and the death is not interpreted as a suicide. - External link to article at en.wikipedia.org - External link to wayback machine
Command "Kill" in the Console Command List: External link to Console Command List at valvesoftware.com - External link to wayback machine
Speedruns: The exploitation of the effects connected to the demise of a character is incidentally not accepted as "fair" by all players, so that "no death"-variants are extra highlighted. At the website of the "Speeddemosarchive" there is the following: "Dying: In some games you might be able to commit suicide in order to save time, either by teleporting back to a location you've been to and need to return to, or by refilling your character's magic or health. Radix [Author's note: The author of the original-"Speedrun"-Site] never liked this either and used to impose minute penalties when it was used, but inconsistently. Now you can use death as much as you want, but such runs will be labelled ‚abuses death’. Which means, of course, that runs that don't abuse death and are slower will be posted, too." - External link to speeddemosarchive.com - External link to wayback machine
The amateurvideo „Drakedog´s Last Video” which is showing a sequence in which a character of the „World of Warcraft“-game (Blizzard, 2004) is „dismantled“ and deleted. - External link to the video at youtube.com
It is uncertain whether the video is „authentic“ or if the „virtual suicide“ was staged on a private server and therefore reversible or irrelevant for the online game. Cf. this website.
For further information confer the Master thesis from Nathan T. Dutton: Participatory Quitting: Texts and World of Warcraft Player Culture. External link to ohiolink.edu
"Five Minutes (to kill yourself)": External link to the game (Flash must be installed)
The Flashgame "Suicide Bob": External link to the game (Flash must be installed)
The Flashgame "Suicide Bombing Game": External link to the game (Flash must be installed)
The amateur video „Baraka´s Hara Kiri“ is showing such a suicide in "Mortal Kombat: Deception": External link to the video
"Shadow Warrior" instructions: External link to "walkthrough" at gaojing.fjzz.net (cf. section "level 3", subsection 6) - External link to wayback machine
The use of "Darklings" in "The Darkness": External link to article at eurogamer.net